Showing posts with label SuperCollider. Show all posts
Showing posts with label SuperCollider. Show all posts

Tuesday, January 6, 2009

TX Modular audio engine (OS X)

TX Modular is a standalone audio engine, written in SuperCollider (not required) for OS X, that facilitates building fully interactive (generative, improvisatory, etc...) audio systems. The system includes some of the basic modules that you might find in synths and samplers, such as: sample & loop players, envelope generators, filters, and step sequencers, etc. (See List of All Modules for more details). You can choose which modules to use, as well as samples and loops, and build these into a "system" which can then be saved. Audio and modulation signals can be sent around the system allowing for all kinds of ways to link and control modules.

The TX Modular system is free software released under the GNU General Public License (version 2).



Monday, November 10, 2008

Demonstration of eyeSequencer



This video demonstration by Patrick in Karlsruhe of eyeSequencer is based on the imagery of people's eyes used as a generative source. The video analysis is done in Processing and Open Sound Control (OSC) messages are generated and sent to SuperCollider and Ableton Live.

Thursday, October 30, 2008

YouTube SuperCollider Overview



A one minute overview of using SuperCollider posted on YouTube. The YouTube page is here.

Thursday, October 16, 2008

Today's SuperCollider Links

I continue to be a fan of the open source computer music language SuperCollider which can produce some amazing sounds. I confess to being somewhat of a preset tweaker myself, though many neurons ago, I did spend a lot of time trying to create my own instrument patches in SC as well as CSound. I still seek out SC documentation and examples on the web. Here are a few from the latest round-up:

Monday, September 29, 2008

Synaesthesia and SuperCollider

Here's a SuperCollider-oriented blog that contains some good stuff:

Synaesthesia and the Affect of Programming in SuperCollider
Forming a relationship with [SuperCollider] code in order to realise the body as an immersive environment.

Thursday, July 24, 2008

Cymbal Synthesis with SuperCollider

Researcher Dan Stowell has an interesting walk through of cymbal synthesis with SuperCollider that starts with a spectrogram of a real cymbal crash and goes step by step through synthesizing something similar.

Tuesday, July 22, 2008

ScGraph: 3D Graphics Server for SuperCollider



Here's a quick blog post from Florian Paul Schmidt about ScGraph, his 3D graphics server for SuperCollider. Looks very interesting.

Friday, May 16, 2008

SuperCollider lecture notes on MutantSounds.com



In addition to his SuperCollider lecture notes based on a course he teaches at Queen's University, Jason Dixon's MutantSounds.com web site has a nice variety of interesting tidbits and resources.

SuperCollider Quarks

SuperCollider Quarks are extensions for the SuperCollider programming language, distributed using the Quarks package-manager built into SuperCollider. To install any of these quarks, execute Quarks.install("thequarkname") in SuperCollider, or Quarks.gui for a graphical installer.

Thursday, April 24, 2008

IXI tutorials for SuperCollider and PureData

CONTACT IXI : tutorials :

These IXI tutorials cover basic SuperCollider, PureData, using Python and a hacked DIY gamepad sensor interface.