Friday, February 27, 2009
DIY Video Tutorials: Buidling a Phaser pedal
DIY Video Tutorial: Building a Phaser pedal - part 1
DIY Video Tutorial: Building a Phaser pedal - part 2
Tuesday, January 6, 2009
TX Modular audio engine (OS X)
TX Modular is a standalone audio engine, written in SuperCollider (not required) for OS X, that facilitates building fully interactive (generative, improvisatory, etc...) audio systems. The system includes some of the basic modules that you might find in synths and samplers, such as: sample & loop players, envelope generators, filters, and step sequencers, etc. (See List of All Modules for more details). You can choose which modules to use, as well as samples and loops, and build these into a "system" which can then be saved. Audio and modulation signals can be sent around the system allowing for all kinds of ways to link and control modules. The TX Modular system is free software released under the GNU General Public License (version 2).
Monday, December 22, 2008
Alchemy Tutorial Part I [MatrixSynth]
Alchemy Tutorial 1 - Part 1
YouTube via CamelAudio
"This is part 1 of the 1st tutorial on the features of Alchemy - the new ultimate sample manipulation synthesizer from Camel Audio.
http://www.camelaudio.com"
Alchemy Tutorial 1 - Part 2
Alchemy Tutorial 1 - Part 3
Thursday, December 4, 2008
AirWindows Audio Unit Plug-ins

Chris Johnson is the brains behind the AirWindows audio units plug-ins, which he breaks down into the following groups: tape/tube, dynamics, effects, eq, emulation, mastering, modulation, spatial, bizarre and EXS24 (the sampler for Logic Pro). On the main page, there is also a large number of FREE plug-ins, such as the useful channel, an analog simulation plug-in.
Chris forgoes the faux vintage knob thing, but focuses on good sounding plug-ins, such as the Iron Oxide tape simulation plug-in or his LA2A compressor emulation, Smooth.
Monday, December 1, 2008
Comparing Kyma, Max/MSP and a Nord Modular [GearSlutz post]
Monday, November 24, 2008
Max/MSP: AU object for using audio unit plug-ins

From Michael Norris software: a beta version of a Max/MSP object that lets you use installed AudioUnits audio plug-ins [ Mac ]. If you've got a fair number of plug-ins this can be really useful, similar in spirit to some of the prior Vst~ objects.
Friday, November 21, 2008
Online Text: The Theory and Technique of Electronic Music [ Miller Puckette ]

Miller Puckette, the original instigator behind Max and the author of the open source version, Pd, has posted an online HTML version of his text, The Theory and Technique of Electronic Music.
Also, here is a Page With Links to Examples
Thursday, November 13, 2008
Visualizing sound with an Arduino [ from MAKE ]
Nick Lally has a nice post about visualizing sound on an Arduino. He uploaded the Processing and Arduino code so you can try it out yourself. This looks like a good place to start learning about the Minim library and Processing.
I modified another old Processing program of mine to graphically react to sound using the Minim library. The program outputs the sound level to an Arduino connected to a breadboard, creating a sound level meter using LEDs. The code is a bit sloppy (and uncommented!) as I quickly tried to prototype these ideas.
Arduino, Processing and Sound from nick lally on Vimeo.
More about Visualizing sound with an Arduino
In the Maker Shed:
Bare Bones Arduino Board Kit (Unassembled)
Monday, November 10, 2008
Demonstration of eyeSequencer
This video demonstration by Patrick in Karlsruhe of eyeSequencer is based on the imagery of people's eyes used as a generative source. The video analysis is done in Processing and Open Sound Control (OSC) messages are generated and sent to SuperCollider and Ableton Live.
Thursday, October 30, 2008
Monday, October 27, 2008
Percussa AudioCubes

I've been interested in alternative controllers like the AudioCubes so I was interested to hear that they are coming up with a beta version of an SDK written as a C-based library and designed to integrated with the C++ JUCE framework. No, I don't know what that is, either, but it sounds good...
Thursday, October 16, 2008
Today's SuperCollider Links
- Tour of the Unit Generators
- Nick Collins' course on Computational Music 1 and Computational Music 2
- Guide to downloading and installing the latest SC 3 Build in OS X
- The original but deprecated audiosynth page from SC 2
- The Sourceforge Page with links and resources to the eList, Wiki, nightly builds
Tuesday, October 7, 2008
MuO musical objects for Squeak
I briefly caught the SmallTalk bug in the early 90's when I was interested in algorithmic composition. These days, music programmers like Stéphane Rollandin are writing for the open source version called Squeak.Stéphane is porting his MIDI/Csound GeoMaestro environment to Squeak as MuO, and it looks pretty interesting.
Monday, September 29, 2008
Synaesthesia and SuperCollider
Synaesthesia and the Affect of Programming in SuperCollider
Forming a relationship with [SuperCollider] code in order to realise the body as an immersive environment.
Tuesday, September 9, 2008
A few plug-ins I'm trying out this week
![]() | Pianoteq 2.3 I already can make really nice piano sounds with the Logic 8 EXS24-based sampler presets (Bosendorfer, Steinway, Yamaha) but this is a physically-modeled piano, not a sample-derived player, so it has a low footprint (at the expense of CPU cycles) and presumably, greater sonic flexibility. I'm hoping to get some unusual sounds that depart from what you might expect a piano to sound like. |
![]() | Automat1 1.01 I don't use subtractive synthesis all that much, but this one is freeware so I usually pick up a couple of things like this and see if I can make any good sounds quickly. |
![]() | Automaton This is by Audio Damage, and I'm a big fan of their plug-ins. This might evolve into some interesting things if feed the right source input sounds. |
![]() | Nodal This might be overly complicated, but it looks like an interesting user interface which may or may not generate interesting music. |
Wednesday, September 3, 2008
SoundHack Delay Trio plug-ins

Tom Erbe, the developer of SoundHack, today released a new version of the freeware SoundHack Delay Trio plug-ins.
All three are derived from a hermite interpolated delay line with variable modulation, and a feedback loop with DC blocking and saturation. Pitch shifting is achieved with a dual head crossfading delay (ala Eltro Tempophon/Dennis Gabor/Pierre Schaeffer phonogene) and is decidedly low-fi. The saturating feedback also allows them to be great drone and noise generators.
The three plugins are +delay, which presents all classic delay effects; +pitchdelay, which is essentially the same plugin with controls oriented toward pitch shifting; and finally +bubbler, which is a granular delay in which grains are pulled from the delay line with randomized start time, delay time and pitch shift.
Version 6.05 can be considered the first real release. Windows users should uninstall previous versions. Windows is for VST and RTAS, Mac is for VST, RTAS and AU, all are freeware.
Windows - http://music.ucsd.edu/~tre/soft/SDT605.zip
Mac - http://music.ucsd.edu/~tre/soft/SDT605.dmg
Manual - http://music.ucsd.edu/~tre/soft/SDT605Manual.pdf
Tuesday, September 2, 2008
Audio Damage plug-in videos
Dr. Device Overview... from Audio Damage on Vimeo.
Tuesday, August 19, 2008
Demystifiying Sound Design: 15 Online Resources [CDM]
Posted today on Create Digital Music by W. Brent Latta:
Composer, musician, and sound designer W. Brent Latta knows something about sound design, currently working professionally on sound for games with Amaze Entertainment. As an enthusiast of what it takes to craft sound, he’s put together a list for us of where to go to learn more and hone your abilities, from fundamentals to the specifics required by film/video and games. -Ed.
Sound design is a fundamental aspect of nearly every form of digital media, from music production to games to commercial radio. Sometimes seen as a ‘dark art’, sound design can also be viewed as difficult and mysterious, often deterring would-be creators. Here are 15 sound design resources to help rookies and veterans alike.
Fundamentals
The fundamentals of sound design rest firmly on the core fundamentals of audio engineering. Without a working knowledge of basic audio engineering, your road to becoming a sound designer could be a long one. Here are some resources to help get you off on the right foot.
1. AudioTuts.com is a great place to start learning basic and advanced techniques for audio production. Even if you have no interest in producing music, taking the time to work through both sound design and music production tutorials will quickly give you practical, hands-on experience with the techniques you’ll need to get your sound design career moving.
2. Sound On Sound has a voluminous archive of audio, music and production tutorials. These range from the most fundamental techniques of sound synthesis, all the way up to specific techniques using outboard effects processors.
3. Digital Pro Sound has a nice archive of tutorials and articles covering a range of applications, plug-ins, and general techniques.
Sound For Film
Sound for film has a long and proud history, with a level of camaraderie and support that is not often found in other aspects of various media industries. As sound designers, we are fortunate to have a plethora of amazing individuals who help promote our work, keep us informed, and help us keep up on the latest and greatest news and tech. Here are a few film-specific sites that are worth checking out.
4. FilmSound is perhaps the most comprehensive site on the web regarding the topic of sound and music for film. Contributors include legendary sound designers such as Randy Thom, Ben Burtt and Walter Murch. There’s even a section specifically for beginners!
5. FilmSoundDaily is relatively new to the blogosphere, but is highly recommended for unique, personal approach, its thorough interviews, and plenty of audio and video content.
6. SyncSoundCinema is an interesting blog covering field production and recording. Product reviews and announcements, as well as industry commentary make for a useful daily read.
Sound For Games
Now that we’re moving into my neck of the woods, I’m happy to share with you some of my favorite sites covering the topics of audio for games. While many of the techniques are the same, the specific application of sound in games can vary widely from film, television and radio. Here are a few sites to give you a head-start on audio for games.
7. GamaSutra is one of the premier sites on the web for news, articles, interviews, and industry reports on games. Their archives are replete with interesting game audio articles covering a range of topics including adaptive music, voiceover recording, production pipelines and development methodology. In addition, Gamasutra has sections devoted to job-hunting and education, for those who are just getting started.
8. GANG is the Game Audio Network Guild, is the largest game audio community in the world. It is a non-profit organization devoted to the promotion, education and growth of the game audio community. The majority of the resources are available to members-only, but with the recent site overhaul, there are a number of new features that are available for those who are interested in joining but want more information first.
9. Music4Games is devoted to all aspects of music for video games, including soundtrack reviews, interviews with top composers, and even reviews of software used frequently in the production of game music. This is a great site for learning about the movers and shakers of the game music industry.
10. IASIG “exists to allow developers of audio software, hardware, and content to freely exchange ideas about improving the performance of interactive applications by influencing hardware, software, and tool design.” Comprised of a wide variety of individuals from across the interactive entertainment industry, the IASIG has working to improve the lives of game developers and game audio designers for over 13 years.
11. sound-music-interactive-games is a blog I recently stumbled upon. While much of the content is linked from other, previously mentioned sites, it is all focused on game-audio, and contains thoughtful and amusic commentary from Richard Stevens.
Communities and Lists
I’m happy to say that the sound design community is generally welcoming, informative, and a fun place to work and play. Here are some great places where you can begin to network with fellow composers and sound designers. As a general rule, newbies are welcome in all of these communities, though the signal-to-noise ratio here is very high. Posts are almost always ‘on-topic’, and searching the archives for previously answered questions is mandatory.
12. GameAudioForum is an excellent place to learn, share ideas, and network with other game audio professionals.
13. GameAudioPro is a Yahoo! mailing list devoted to learning more about sound design for games. While there isn’t a much traffic here as on GameAudioForum, this is a great way to stay connected if you don’t want to spend a lot of time searching through web forums.
14. sound_design is another Yahoo! discussion group. This particular group is a veritable who’s-who of the film, television and game sound world. The level of professionalism here is extremely high, and while rookies are welcome, asking rookie questions is somewhat frowned upon, as most rookie questions are readily answered elsewhere (in the archives or on other websites). I’ve been a ‘lurker’ on this site for two years and have yet to ask a question. Even so, I’ve learned a great deal by simply reading the posts of others.
A Random Must Read Site
Wednesday, August 6, 2008
Thomas Henry's VCO Cookbook
Perhaps because of my fond TRS-80 comported memories of childhood visits to Radio Shack , I've always had a soft spot for analog music circuit type books by Thomas Henry and Craig Anderton so it was with some interest that I noticed recently that Magic Snake Electronics is taking control of Henry's old Midwest Analog works and issuing some newer books (Lulu, PDF, and spiral bound) such as the VCO Chip cookbook, reviewed recently in Make.
Link: Discussion Form at electro-music.com
Thursday, July 24, 2008
Cymbal Synthesis with SuperCollider
Researcher Dan Stowell has an interesting walk through of cymbal synthesis with SuperCollider that starts with a spectrogram of a real cymbal crash and goes step by step through synthesizing something similar.




